PLATFORM: PC, iPad, iPhone, iPod touch, Mac
GENRE: Stealth Puzzle Action
RELEASE DATE: Q3 2012
Man in a Maze asks a simple question – would you risk your life for a set of steak knives? Of course you would!
So join our daring show contestant as he uses his wits, tools and timing to overcome a progressively more complex and deadly set of puzzling mazes. All in the name of some awesome prizes. Just watch out for the electrified drones, machine gun turrets and laser barriers.
- Intuitive Stealth Puzzle Action – A super-simple top-down maze format that anyone can pick up and play. Short burst play sessions perfect for mobile gaming.
- Deep challenge and replayability – Clever layouts and an increasing variety of cunning security hazards keep you on your toes. Beat the clock to earn more tokens and coins. Revisit levels in Frenzy mode and get your own back on those pesky drones.
- Charming TV Game Show format - All the warmth and razzle-dazzle of a prime-time game show, with countless prizes to collect, lucky wheels to spin and a crowd that wants you to win! Also death. Don’t worry about that though. That only happens to ‘other’ contestants.
- Having a ball – It’s David vs. Goliath – armed only with a simple ball against violent, merciless robots, take aim and throw to distract security systems. Activate the chargers to turn the tables and bring down the bad guys.
- A massive myriad of mazes - Sneak, steal and blast your way through 60 ever-more-dangerous levels that shift through four classic maze and labyrinthine themes.
SmallGreenHill is Lewis Mitchell, a full time independent games developer based in Melbourne, Australia. Lewis spent many years in console development at Climax and then Blue Tongue Entertainment, where he was Lead Artist. Lewis struck out on his own in October 2011, when Blue Tongue Entertainment was closed by its owner, THQ.
Man in a Maze is the second game from SmallGreenHill, and started with the core concept of mixing Pac Man with Splinter Cell and a focus on iPad as the primary platform. SmallGreenHill applied for and were successful in receiving funding for the game from Film Victoria in late 2011, enabling them to fully flesh out the concept and expand the platforms to iPhone, iPod touch, PC and Mac.
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